The Cleric is Perfect World's primary healing class. Clerics are both loved and hated; but this is only because their job is so important. If played skillfully, the Cleric will always have a valued place in any party and can easily make friends. Clerics can also do more than just support; with their powerful attack skills, party attack buffs, along with their Violet Dance skill the Cleric can turn into an offensive force to be reckoned with in just a second.
- Some of the strongest heal and buff skills in game
- Cheap to play
- Long-lasting sleep & immobilize skills
- Magical and physical defense reduction skills
- Can deal both magical and physical damage
- Can be offensive as well as defensive in a party
- In high demand for dungeon and group play
- Can fly from level 1
- Low physical defense
- Draws mob aggro with heal skills
- Reliant on skills to become resilient enough to survive
- Slow movement speed
Venomancers can be the cheapest class to play in PvE. This is due to the relatively low mana cost of their skills and their sustain skills to recover their HP and mana. Furthermore, as a Venomancer’s pet will usually be taking the damage, armor repair costs will be low. Because of this, and despite their relatively high time investment for training pets, Venomancers are thought of as one of the best farming classes in Perfect World.
Venomancers are a decent solo class in PvP, but they truly shine in group PvP where they can support their team. The basic PvP routine of a Venomancer is to purge enemy buffs, weaken them using debuff skills, use control skills to immobilize them when necessary and lastly assist the team with attack skills. In PvP, pets are used for stuns and other utilities, but aren’t meant to be relied upon since enemy players can kill pets easily.
A Venomancer’s role in Territory Wars is similar to regular PvP. They focus on purging enemy player buffs and using their variety of debuffs to weaken targets so their team can deliver kills. These wars are usually large scale PvP and there is an increased need for crowd control, therefore skills like Parasitic Nova and Primal Malefic Crush become essential in helping the team immobilize or interrupt large groups of players. It’s important to coordinate with the team so the Venomancer can use their area-of-effect attacks and debuffs in tandem with other classes’ skills.